Biezer And Hermit Curves
This was a small research project I did. I was looking into alternate forms of culling geometry while doing research for occlusion culling algorithms. One of the papers I read talked about using geometry defined by Bicubic Bezier Patches instead of triangles. As a precursor to Bezier curves, I studied Hermit curves first. I later used my knowledge on these subjects to implement generating camera paths for creating demos in Hyphen.

I plan on creating a renderer that can visualize Bicubic Bezier Patches one day. However, due to more pressing matters this has been put on the "on-hold" list.

download build: curves_build.7z
download source: curves_project.7z